Keywords
UIST2.0 Archive - 20 years of UIST
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environment

aware environment

In Proceedings of UIST 2002
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Distributed mediation of ambiguous context in aware environments (p. 121-130)

collaborative virtual environment

In Proceedings of UIST 1999
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Supporting awareness and interaction through collaborative virtual interfaces (p. 27-36)

In Proceedings of UIST 2010
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TwinSpace: an infrastructure for cross-reality team spaces (p. 119-128)

Abstract plus

We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.

computer augmented environment

In Proceedings of UIST 1995
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The world through the computer: computer augmented interaction with real world environments (p. 29-36)

In Proceedings of UIST 1997
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Pick-and-drop: a direct manipulation technique for multiple computer environments (p. 31-39)

design environment

In Proceedings of UIST 1996
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Ambiguous intentions: a paper-like interface for creative design (p. 183-192)

In Proceedings of UIST 2004
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DART: a toolkit for rapid design exploration of augmented reality experiences (p. 197-206)

desktop environment

In Proceedings of UIST 1999
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Time-machine computing: a time-centric approach for the information environment (p. 45-54)

distributed virtual environment

In Proceedings of UIST 1996
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Language-level support for exploratory programming of distributed virtual environments (p. 83-94)

environment management

In Proceedings of UIST 2001
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View management for virtual and augmented reality (p. 101-110)

future computing environment

In Proceedings of UIST 1997
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CyberDesk: a framework for providing self-integrating ubiquitous software services (p. 75-76)

immersive virtual environment

In Proceedings of UIST 1996
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Aperture based selection for immersive virtual environments (p. 95-96)

multi-display environment

In Proceedings of UIST 2002
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PointRight: experience with flexible input redirection in interactive workspaces (p. 227-234)

In Proceedings of UIST 2007
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E-conic: a perspective-aware interface for multi-display environments (p. 279-288)

Abstract plus

Multi-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks.

smart environment

In Proceedings of UIST 2005
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Circle & identify: interactivity-augmented object recognition for handheld devices (p. 107-110)

user interface development environment

In Proceedings of UIST 1996
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Easily adding animations to interfaces using constraints (p. 119-128)

virtual environment

In Proceedings of UIST 1992
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A testbed for characterizing dynamic response of virtual environment spatial sensors (p. 15-22)

In Proceedings of UIST 1996
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Head-tracked orbital viewing: an interaction technique for immersive virtual environments (p. 81-82)

In Proceedings of UIST 1997
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A shared command line in a virtual space: the working man's MOO (p. 73-74)

In Proceedings of UIST 1997
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The omni-directional treadmill: a locomotion device for virtual worlds (p. 213-221)

In Proceedings of UIST 1998
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Audio hallway: a virtual acoustic environment for browsing (p. 163-170)

In Proceedings of UIST 2001
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View management for virtual and augmented reality (p. 101-110)

In Proceedings of UIST 2001
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Cursive: a novel interaction technique for controlling expressive avatar gesture (p. 151-152)