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drawing

3d drawing

In Proceedings of UIST 2001
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A suggestive interface for 3D drawing (p. 173-181)

drawing

In Proceedings of UIST 1996
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Ambiguous intentions: a paper-like interface for creative design (p. 183-192)

In Proceedings of UIST 2008
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Kinematic templates: end-user tools for content-relative cursor manipulations (p. 47-56)

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This paper introduces kinematic templates, an end-user tool for defining content-specific motor space manipulations in the context of editing 2D visual compositions. As an example, a user can choose the "sandpaper" template to define areas within a drawing where cursor movement should slow down. Our current implementation provides templates that amplify or dampen the cursor's speed, attenuate jitter in a user's movement, guide movement along paths, and add forces to the cursor. Multiple kinematic templates can be defined within a document, with overlapping templates resulting in a form of function composition. A template's strength can also be varied, enabling one to improve one's strokes without losing the human element. Since kinematic templates guide movements, rather than strictly prescribe them, they constitute a visual composition aid that lies between unaided freehand drawing and rigid drawing aids such as snapping guides, masks, and perfect geometric primitives.

In Proceedings of UIST 2008
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Lineogrammer: creating diagrams by drawing (p. 161-170)

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We present the design of Lineogrammer, a diagram-drawing system motivated by the immediacy and fluidity of pencil-drawing. We attempted for Lineogrammer to feel like a modeless diagramming "medium" in which stylus input is immediately interpreted as a command, text label or a drawing element, and drawing elements snap to or sculpt from existing elements. An inferred dual representation allows geometric diagram elements, no matter how they were entered, to be manipulated at granularities ranging from vertices to lines to shapes. We also integrate lightweight tools, based on rulers and construction lines, for controlling higher-level diagram attributes, such as symmetry and alignment. We include preliminary usability observations to help identify areas of strength and weakness with this approach.

drawing editor

In Proceedings of UIST 1999
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Integrated manipulation: context-aware manipulation of 2D diagrams (p. 159-160)

drawing effect

In Proceedings of UIST 1997
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Systematic output modification in a 2D user interface toolkit (p. 151-158)

drawing program

In Proceedings of UIST 1996
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A new direct manipulation technique for aligning objects in drawing programs (p. 157-164)

In Proceedings of UIST 1997
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Interactive beautification: a technique for rapid geometric design (p. 105-114)

drawing tool

In Proceedings of UIST 1997
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An interactive constraint-based system for drawing graphs (p. 97-104)

graph drawing

In Proceedings of UIST 1997
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An interactive constraint-based system for drawing graphs (p. 97-104)

tape drawing