Keywords
UIST2.0 Archive - 20 years of UIST
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selection

3d selection

In Proceedings of UIST 2006
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CINCH: a cooperatively designed marking interface for 3D pathway selection (p. 33-42)

menu selection

In Proceedings of UIST 2000
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Fisheye menus (p. 217-225)

pathway selection

In Proceedings of UIST 2006
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CINCH: a cooperatively designed marking interface for 3D pathway selection (p. 33-42)

selection

In Proceedings of UIST 1994
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Data visualization sliders (p. 119-120)

In Proceedings of UIST 1996
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Aperture based selection for immersive virtual environments (p. 95-96)

In Proceedings of UIST 2006
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The design and evaluation of selection techniques for 3D volumetric displays (p. 3-12)

In Proceedings of UIST 2009
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Perceptual interpretation of ink annotations on line charts (p. 233-236)

Abstract plus

Asynchronous collaborators often use freeform ink annotations to point to visually salient perceptual features of line charts such as peaks or humps, valleys, rising slopes and declining slopes. We present a set of techniques for interpreting such annotations to algorithmically identify the corresponding perceptual parts. Our approach is to first apply a parts-based segmentation algorithm that identifies the visually salient perceptual parts in the chart. Our system then analyzes the freeform annotations to infer the corresponding peaks, valleys or sloping segments. Once the system has identified the perceptual parts it can highlight them to draw further attention and reduce ambiguity of interpretation in asynchronous collaborative discussions.

selection technique

In Proceedings of UIST 2005
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Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors (p. 73-82)

selection technology

In Proceedings of UIST 1997
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TimeSlider: an interface to specify time point (p. 43-44)

viewpoint selection

In Proceedings of UIST 1996
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Head-tracked orbital viewing: an interaction technique for immersive virtual environments (p. 81-82)