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UIST2.0 Archive - 20 years of UIST
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widget

3d widget

In Proceedings of UIST 1996
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Aperture based selection for immersive virtual environments (p. 95-96)

axis widget

In Proceedings of UIST 2008
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ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models (p. 151-160)

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We present ILoveSketch, a 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D curve models. The system coherently integrates existing techniques of sketch-based interaction with a number of novel and enhanced features. Novel contributions of the system include automatic view rotation to improve curve sketchability, an axis widget for sketch surface selection, and implicitly inferred changes between sketching techniques. We also improve on a number of existing ideas such as a virtual sketchbook, simplified 2D and 3D view navigation, multi-stroke NURBS curve creation, and a cohesive gesture vocabulary. An evaluation by a professional designer shows the potential of our system for deployment within a real design process.

In Proceedings of UIST 2009
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EverybodyLovesSketch: 3D sketching for a broader audience (p. 59-68)

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We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditional perspective drawing in professional practice. We then design a system built upon the paradigm of ILoveSketch, a 3D curve drawing system for design professionals. The new system incorporates many interaction aspects of perspective drawing with judicious automation to enable novices with no perspective training to proficiently create 3D curve sketches. EverybodyLovesSketch supports a number of novel interactions: tick-based sketch plane selection, single view definition of arbitrary extrusion vectors, multiple extruded surface sketching, copy-and-project of 3D curves, freeform surface sketching, and an interactive perspective grid. Finally, we present a study involving 49 high school students (with no formal artistic training) who each learned and used the system over 11 days, which provides detailed insights into the popularity, power and usability of the various techniques, and shows our system to be easily learnt and effectively used, with broad appeal.

pressure widget

In Proceedings of UIST 2005
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Zliding: fluid zooming and sliding for high precision parameter manipulation (p. 143-152)

video widget

In Proceedings of UIST 1993
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Video widgets and video actors (p. 179-185)

widget

In Proceedings of UIST 1999
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Nested user interface components (p. 11-18)

In Proceedings of UIST 2000
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Fisheye menus (p. 217-225)

In Proceedings of UIST 2004
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The IBar: a perspective-based camera widget (p. 95-98)

In Proceedings of UIST 2006
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SwingStates: adding state machines to the swing toolkit (p. 319-322)

In Proceedings of UIST 2010
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Madgets: actuating widgets on interactive tabletops (p. 293-302)

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We present a system for the actuation of tangible magnetic widgets (Madgets) on interactive tabletops. Our system combines electromagnetic actuation with fiber optic tracking to move and operate physical controls. The presented mechanism supports actuating complex tangibles that consist of multiple parts. A grid of optical fibers transmits marker positions past our actuation hardware to cameras below the table. We introduce a visual tracking algorithm that is able to detect objects and touches from the strongly sub-sampled video input of that grid. Six sample Madgets illustrate the capabilities of our approach, ranging from tangential movement and height actuation to inductive power transfer. Madgets combine the benefits of passive, untethered, and translucent tangibles with the ability to actuate them with multiple degrees of freedom.