Keywords
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display

adaptive display

In Proceedings of UIST 2006
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Interactive environment-aware display bubbles (p. 245-254)

ambient display

In Proceedings of UIST 1999
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The information percolator: ambient information display in a decorative object (p. 141-148)

In Proceedings of UIST 2004
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Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users (p. 137-146)

ambient information display in decorative object

In Proceedings of UIST 2001
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Aesthetic information collages: generating decorative displays that contain information (p. 141-150)

color display

In Proceedings of UIST 2004
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C-blink: a hue-difference-based light signal marker for large screen interaction via any mobile terminal (p. 147-156)

control display ratio

In Proceedings of UIST 2008
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Kinematic templates: end-user tools for content-relative cursor manipulations (p. 47-56)

Abstract plus

This paper introduces kinematic templates, an end-user tool for defining content-specific motor space manipulations in the context of editing 2D visual compositions. As an example, a user can choose the "sandpaper" template to define areas within a drawing where cursor movement should slow down. Our current implementation provides templates that amplify or dampen the cursor's speed, attenuate jitter in a user's movement, guide movement along paths, and add forces to the cursor. Multiple kinematic templates can be defined within a document, with overlapping templates resulting in a form of function composition. A template's strength can also be varied, enabling one to improve one's strokes without losing the human element. Since kinematic templates guide movements, rather than strictly prescribe them, they constitute a visual composition aid that lies between unaided freehand drawing and rigid drawing aids such as snapping guides, masks, and perfect geometric primitives.

direct display

display

In Proceedings of UIST 2001
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Focus plus context screens: combining display technology with visualization techniques (p. 31-40)

display design

In Proceedings of UIST 1995
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An experimental evaluation of transparent user interface tools and information content (p. 81-90)

display device

In Proceedings of UIST 2004
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Using light emitting diode arrays as touch-sensitive input and output devices (p. 287-290)

display generation

In Proceedings of UIST 2001
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Aesthetic information collages: generating decorative displays that contain information (p. 141-150)

In Proceedings of UIST 2003
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GADGET: a toolkit for optimization-based approaches to interface and display generation (p. 125-134)

display layout

In Proceedings of UIST 2000
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Dynamic space management for user interfaces (p. 239-248)

extended display

In Proceedings of UIST 2009
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Bonfire: a nomadic system for hybrid laptop-tabletop interaction (p. 129-138)

Abstract plus

We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop keyboard. Coupled with each micro-projector is a camera to enable hand gesture tracking, object recognition, and information transfer within the projected space. Thus, Bonfire is neither a pure laptop system nor a pure tabletop system, but an integration of the two into one new nomadic computing platform. This integration (1) enables observing the periphery and responding appropriately, e.g., to the casual placement of objects within its field of view, (2) enables integration between physical and digital objects via computer vision, (3) provides a horizontal surface in tandem with the usual vertical laptop display, allowing direct pointing and gestures, and (4) enlarges the input/output space to enrich existing applications. We describe Bonfire's architecture, and offer scenarios that highlight Bonfire's advantages. We also include lessons learned and insights for further development and use.

fisheye display

In Proceedings of UIST 1994
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Laying out and visualizing large trees using a hyperbolic space (p. 13-14)

foldable display

In Proceedings of UIST 2008
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Foldable interactive displays (p. 287-290)

Abstract plus

Modern computer displays tend to be in fixed size, rigid, and rectilinear rendering them insensitive to the visual area demands of an application or the desires of the user. Foldable displays offer the ability to reshape and resize the interactive surface at our convenience and even permit us to carry a very large display surface in a small volume. In this paper, we implement four interactive foldable display designs using image projection with low-cost tracking and explore display behaviors using orientation sensitivity.

head-mounted display

head-mounted display (hmd)

head-mounted projective display (hmpd)

hierarchy display

In Proceedings of UIST 1994
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Laying out and visualizing large trees using a hyperbolic space (p. 13-14)

interactive public display

In Proceedings of UIST 2004
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Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users (p. 137-146)

large display

In Proceedings of UIST 2001
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Fluid interaction with high-resolution wall-size displays (p. 21-30)

In Proceedings of UIST 2003
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VisionWand: interaction techniques for large displays using a passive wand tracked in 3D (p. 173-182)

In Proceedings of UIST 2004
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The radial scroll tool: scrolling support for stylus- or touch-based document navigation (p. 53-56)

In Proceedings of UIST 2004
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Tangible NURBS-curve manipulation techniques using graspable handles on a large display (p. 81-90)

In Proceedings of UIST 2004
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A remote control interface for large displays (p. 127-136)

In Proceedings of UIST 2007
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Shadow reaching: a new perspective on interaction for large displays (p. 53-56)

Abstract plus

We introduce Shadow Reaching, an interaction technique that makes use of a perspective projection applied to a shadow representation of a user. The technique was designed to facilitate manipulation over large distances and enhance understanding in collaborative settings. We describe three prototype implementations that illustrate the technique, examining the advantages of using shadows as an interaction metaphor to support single users and groups of collaborating users. Using these prototypes as a design probe, we discuss how the three components of the technique (sensing, modeling, and rendering) can be accomplished with real (physical) or computed (virtual) shadows, and the benefits and drawbacks of each approach.

large interactive display

In Proceedings of UIST 2008
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Attribute gates (p. 57-66)

Abstract plus

Attribute gates are a new user interface element designed to address the problem of concurrently setting attributes and moving objects between territories on a digital tabletop. Motivated by the notion of task levels in activity theory, and crossing interfaces, attribute gates allow users to operationalize multiple subtasks in one smooth movement. We present two configurations of attribute gates; (1) grid gates which spatially distribute attribute values in a regular grid, and require users to draw trajectories through the attributes; (2) polar gates which distribute attribute values on segments of concentric rings, and require users to align segments when setting attribute combinations. The layout of both configurations was optimised based on targeting and steering laws derived from Fitts' Law. A study compared the use of attribute gates with traditional contextual menus. Users of attribute gates demonstrated both increased performance and higher mutual awareness.

large screen display

In Proceedings of UIST 2003
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Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness (p. 21-30)

large-scale display

multiple display

In Proceedings of UIST 2003
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A molecular architecture for creating advanced GUIs (p. 135-144)

In Proceedings of UIST 2006
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HybridPointing: fluid switching between absolute and relative pointing with a direct input device (p. 211-220)

perceptually optimized display

In Proceedings of UIST 2003
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GADGET: a toolkit for optimization-based approaches to interface and display generation (p. 125-134)

peripheral display

In Proceedings of UIST 2004
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A toolkit for managing user attention in peripheral displays (p. 247-256)

In Proceedings of UIST 2005
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Supporting interspecies social awareness: using peripheral displays for distributed pack awareness (p. 253-258)

In Proceedings of UIST 2009
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Bonfire: a nomadic system for hybrid laptop-tabletop interaction (p. 129-138)

Abstract plus

We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop keyboard. Coupled with each micro-projector is a camera to enable hand gesture tracking, object recognition, and information transfer within the projected space. Thus, Bonfire is neither a pure laptop system nor a pure tabletop system, but an integration of the two into one new nomadic computing platform. This integration (1) enables observing the periphery and responding appropriately, e.g., to the casual placement of objects within its field of view, (2) enables integration between physical and digital objects via computer vision, (3) provides a horizontal surface in tandem with the usual vertical laptop display, allowing direct pointing and gestures, and (4) enlarges the input/output space to enrich existing applications. We describe Bonfire's architecture, and offer scenarios that highlight Bonfire's advantages. We also include lessons learned and insights for further development and use.

proactive display

In Proceedings of UIST 2008
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The ProD framework for proactive displays (p. 221-230)

Abstract plus

A proactive display is an application that selects content to display based on the set of users who have been detected nearby. For example, the Ticket2Talk [17] proactive display application presented content for users so that other people would know something about them.

It is our view that promising patterns for proactive display applications have been discovered, and now we face the need for frameworks to support the range of applications that are possible in this design space.

In this paper, we present the Proactive Display (ProD) Framework, which allows for the easy construction of proactive display applications. It allows a range of proactive display applications, including ones already in the literature. ProD also enlarges the design space of proactive display systems by allowing a variety of new applications that incorporate different views of social life and community.

public display

In Proceedings of UIST 2008
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The ProD framework for proactive displays (p. 221-230)

Abstract plus

A proactive display is an application that selects content to display based on the set of users who have been detected nearby. For example, the Ticket2Talk [17] proactive display application presented content for users so that other people would know something about them.

It is our view that promising patterns for proactive display applications have been discovered, and now we face the need for frameworks to support the range of applications that are possible in this design space.

In this paper, we present the Proactive Display (ProD) Framework, which allows for the easy construction of proactive display applications. It allows a range of proactive display applications, including ones already in the literature. ProD also enlarges the design space of proactive display systems by allowing a variety of new applications that incorporate different views of social life and community.

simulated display

In Proceedings of UIST 2005
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Moveable interactive projected displays using projector based tracking (p. 63-72)

In Proceedings of UIST 2007
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Hybrid infrared and visible light projection for location tracking (p. 57-60)

Abstract plus

A number of projects within the computer graphics, computer vision, and human-computer interaction communities have recognized the value of using projected structured light patterns for the purposes of doing range finding, location dependent data delivery, projector adaptation, or object discovery and tracking. However, most of the work exploring these concepts has relied on visible structured light patterns resulting in a caustic visual experience. In this work, we present the first design and implementation of a high-resolution, scalable, general purpose invisible near-infrared projector that can be manufactured in a practical manner. This approach is compatible with simultaneous visible light projection and integrates well with future Digital Light Processing (DLP) projector designs -- the most common type of projectors today. By unifying both the visible and non-visible pattern projection into a single device, we can greatly simply the implementation and execution of interactive projection systems. Additionally, we can inherently provide location discovery and tracking capabilities that are unattainable using other approaches.

single display groupware

In Proceedings of UIST 2001
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DiamondTouch: a multi-user touch technology (p. 219-226)

situated display

In Proceedings of UIST 2004
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Who cares?: reflecting who is reading what on distributed community bulletin boards (p. 109-118)

small display

In Proceedings of UIST 2002
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WebThumb: interaction techniques for small-screen browsers (p. 205-208)

In Proceedings of UIST 2006
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Mobile interaction using paperweight metaphor (p. 111-114)

spatially-aware display

In Proceedings of UIST 2002
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Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display (p. 111-120)

spherical display

In Proceedings of UIST 2008
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Sphere: multi-touch interactions on a spherical display (p. 77-86)

Abstract plus

Sphere is a multi-user, multi-touch-sensitive spherical display in which an infrared camera used for touch sensing shares the same optical path with the projector used for the display. This novel configuration permits: (1) the enclosure of both the projection and the sensing mechanism in the base of the device, and (2) easy 360-degree access for multiple users, with a high degree of interactivity without shadowing or occlusion. In addition to the hardware and software solution, we present a set of multi-touch interaction techniques and interface concepts that facilitate collaborative interactions around Sphere. We designed four spherical application concepts and report on several important observations of collaborative activity from our initial Sphere installation in three high-traffic locations.

thin form-factor display

In Proceedings of UIST 2007
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ThinSight: versatile multi-touch sensing for thin form-factor displays (p. 259-268)

Abstract plus

ThinSight is a novel optical sensing system, fully integrated into a thin form factor display, capable of detecting multi-ple fingers placed on or near the display surface. We describe this new hardware in detail, and demonstrate how it can be embedded behind a regular LCD, allowing sensing without degradation of display capability. With our approach, fingertips and hands are clearly identifiable through the display. The approach of optical sensing also opens up the exciting possibility for detecting other physical objects and visual markers through the display, and some initial experiments are described. We also discuss other novel capabilities of our system: interaction at a distance using IR pointing devices, and IR-based communication with other electronic devices through the display. A major advantage of ThinSight over existing camera and projector based optical systems is its compact, thin form-factor making such systems even more deployable. We therefore envisage using ThinSight to capture rich sensor data through the display which can be processed using computer vision techniques to enable both multi-touch and tangible interaction.

very large display

In Proceedings of UIST 2005
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Distant freehand pointing and clicking on very large, high resolution displays (p. 33-42)

volumetric display

In Proceedings of UIST 2004
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Multi-finger gestural interaction with 3d volumetric displays (p. 61-70)

In Proceedings of UIST 2006
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The design and evaluation of selection techniques for 3D volumetric displays (p. 3-12)

wall-sized display

In Proceedings of UIST 2006
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HybridPointing: fluid switching between absolute and relative pointing with a direct input device (p. 211-220)