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graphic

3d graphics

In Proceedings of UIST 1993
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Algorithm animation using 3D interactive graphics (p. 93-100)

In Proceedings of UIST 2009
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Interactions in the air: adding further depth to interactive tabletops (p. 139-148)

Abstract plus

Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three-dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be 'picked up' off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations

3d interactive graphics

In Proceedings of UIST 1994
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Galaxy of news: an approach to visualizing and understanding expansive news landscapes (p. 3-12)

dynamic graphics

In Proceedings of UIST 1994
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Data visualization sliders (p. 119-120)

graphic design

In Proceedings of UIST 1994
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A mark-based interaction paradigm for free-hand drawing (p. 185-192)

graphic editor

graphic model

In Proceedings of UIST 1996
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Using the multi-layer model for building interactive graphical applications (p. 109-118)

graphic object layout

In Proceedings of UIST 1994
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Evolutionary learning of graph layout constraints from examples (p. 103-108)

graphic presentation

graphics

In Proceedings of UIST 2000
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Jazz: an extensible zoomable user interface graphics toolkit in Java (p. 171-180)

In Proceedings of UIST 2001
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PhotoMesa: a zoomable image browser using quantum treemaps and bubblemaps (p. 71-80)

graphics editing

graphics user interface (gui)

In Proceedings of UIST 2005
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Predictive interaction using the delphian desktop (p. 133-141)

interactive 3d graphics

interactive graphics

In Proceedings of UIST 1995
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Amortizing 3D graphics optimization across multiple frames (p. 13-19)

In Proceedings of UIST 1997
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A spreadsheet approach to information visualization (p. 79-80)

object-oriented graphics

In Proceedings of UIST 1994
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Blending structured graphics and layout (p. 167-173)

structured graphics

In Proceedings of UIST 1994
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Blending structured graphics and layout (p. 167-173)

three-dimensional graphics

In Proceedings of UIST 1995
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Amortizing 3D graphics optimization across multiple frames (p. 13-19)

vector graphics

In Proceedings of UIST 2004
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Revisiting visual interface programming: creating GUI tools for designers and programmers (p. 267-276)

In Proceedings of UIST 2005
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Artistic resizing: a technique for rich scale-sensitive vector graphics (p. 201-210)