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pointer

pointer

In Proceedings of UIST 2007
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Dirty desktops: using a patina of magnetic mouse dust to make common interactor targets easier to select (p. 183-186)

Abstract plus

A common task in graphical user interfaces is controlling onscreen elements using a pointer. Current adaptive pointing techniques require applications to be built using accessibility libraries that reveal information about interactive targets, and most do not handle path/menu navigation. We present a pseudo-haptic technique that is OS and application independent, and can handle both dragging and clicking. We do this by associating a small force with each past click or drag. When a user frequently clicks in the same general area (e.g., on a button), the patina of past clicks naturally creates a pseudo-haptic magnetic field with an effect similar to that ofsnapping or sticky icons. Our contribution is a bottom-up approach to make targets easier to select without requiring prior knowledge of them.

window icon menu pointer (wimp)

In Proceedings of UIST 2005
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Predictive interaction using the delphian desktop (p. 133-141)