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UIST2.0 Archive - 20 years of UIST
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large display

In Proceedings of UIST 2001
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Fluid interaction with high-resolution wall-size displays (p. 21-30)

In Proceedings of UIST 2003
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VisionWand: interaction techniques for large displays using a passive wand tracked in 3D (p. 173-182)

In Proceedings of UIST 2004
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The radial scroll tool: scrolling support for stylus- or touch-based document navigation (p. 53-56)

In Proceedings of UIST 2004
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Tangible NURBS-curve manipulation techniques using graspable handles on a large display (p. 81-90)

In Proceedings of UIST 2004
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A remote control interface for large displays (p. 127-136)

In Proceedings of UIST 2007
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Shadow reaching: a new perspective on interaction for large displays (p. 53-56)

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We introduce Shadow Reaching, an interaction technique that makes use of a perspective projection applied to a shadow representation of a user. The technique was designed to facilitate manipulation over large distances and enhance understanding in collaborative settings. We describe three prototype implementations that illustrate the technique, examining the advantages of using shadows as an interaction metaphor to support single users and groups of collaborating users. Using these prototypes as a design probe, we discuss how the three components of the technique (sensing, modeling, and rendering) can be accomplished with real (physical) or computed (virtual) shadows, and the benefits and drawbacks of each approach.

large interactive display

In Proceedings of UIST 2008
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Attribute gates (p. 57-66)

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Attribute gates are a new user interface element designed to address the problem of concurrently setting attributes and moving objects between territories on a digital tabletop. Motivated by the notion of task levels in activity theory, and crossing interfaces, attribute gates allow users to operationalize multiple subtasks in one smooth movement. We present two configurations of attribute gates; (1) grid gates which spatially distribute attribute values in a regular grid, and require users to draw trajectories through the attributes; (2) polar gates which distribute attribute values on segments of concentric rings, and require users to align segments when setting attribute combinations. The layout of both configurations was optimised based on targeting and steering laws derived from Fitts' Law. A study compared the use of attribute gates with traditional contextual menus. Users of attribute gates demonstrated both increased performance and higher mutual awareness.

large interactive surface

In Proceedings of UIST 2003
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Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media (p. 159-168)

In Proceedings of UIST 2004
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Visual tracking of bare fingers for interactive surfaces (p. 119-122)

large screen display

In Proceedings of UIST 2003
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Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness (p. 21-30)

large wall

In Proceedings of UIST 2005
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Interacting with large displays from a distance with vision-tracked multi-finger gestural input (p. 43-52)

very large display

In Proceedings of UIST 2005
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Distant freehand pointing and clicking on very large, high resolution displays (p. 33-42)