The UIST 2025 workshops program will run on Sunday 28th September. Full details regarding the schedule of the workshops will be provided in due course. For now, check out these summaries and remember to add a workshop to your registration if you want to attend. Spaces will be limited, so we encourage you to sign up as early as possible to secure your attendance.
Human senses are fundamental to how we interpret and interact with the world. Computing devices are increasingly coupled with the human sensory system through interfaces such as smart glasses, earbuds, and wristbands. This opens up opportunities to dynamically mediate, modify, and augment perceptual experiences and physiological processes through multisensory stimulation. These devices go beyond assistive technologies designed for individuals with sensory impairments (e.g., hearing aids) and are now available for everyday use. Applications range from enriching immersive entertainment experiences to supporting well-being through multisensory interventions.
The UIST community has been a key venue for introducing many proof-of-concept prototypes in multisensory stimulation. However, gaps remain in systematically understanding how such technologies can be designed, studied, and contextualized in long-term, everyday use. This workshop will examine barriers to transitioning prototypes from proof-of-concepts into systems for real-world use. The session will feature keynote talks, demo sessions, and an interactive device-swap activity where participants exchange and wear different devices during the afternoon session, and conclude with an open discussion to develop implementation frameworks.
Workshop Website: https://everyday-augmentation.github.io
Workshop Program:
| Time | Activity |
|---|---|
| 09:00-9:30 | Welcome & Speed Introduction |
| 9:30-10:30 | Keynote Talks (TBA) |
| 10:30-11:00 | Coffee Break |
| 11:00-12:00 | Demo Session #1 |
| 12:00-13:30 | Lunch Break |
| 13:30-14:30 | Demo Session #2 |
| 14:30-15:30 | Open Discussion |
| 15:30-16:00 | Coffee Break |
| 16:00-17:00 | Wrap-up |
UIST researchers develop tools to address user challenges. However, user interactions with AI evolve over time through learning, adaptation, and repurposing—making one-time evaluations insufficient. Capturing these dynamics requires longer-term studies, but challenges in deployment, evaluation design, and data collection have made such longitudinal research difficult to implement. Our workshop aims to tackle these challenges and prepare researchers with practical strategies for longitudinal studies. The workshop includes a keynote, panel discussions, and interactive breakout groups for discussion and hands-on protocol design and tool prototyping sessions. We seek to foster a community around longitudinal system research and promote it as a more embraced method for designing, building, and evaluating UIST tools.
Workshop Website: https://longitudinal-workshop.github.io
Workshop Program:
| Activity | Time | Description |
|---|---|---|
| Phase 1 (9:00–11:00) — Welcome, Introduction, and Familiarizing with Longitudinal Practices | ||
| Opening | 9:00–9:30 | Overview of longitudinal HCI research fundamentals. |
| Introductions | 9:30–10:30 | Brief self-introductions and research interests. |
| Keynote | 10:30–11:00 | Researcher(s) presents on tools for long-term user evaluation. |
| Phase 2 (11:00–12:00, 13:15–14:00) — Navigating the Challenges of Longitudinal Studies | ||
| Activity: Identifying Challenges | 11:00–12:00 | Group discussion on key challenges in longitudinal research. |
| Lunch | 12:00–13:00 | Food! wow it's busan! |
| Industry Panel | 13:15–14:00 | Industry experts discuss longitudinal user research practices. |
| Phase 3 (14:00–16:00) — Gaining Hands-on Experience | ||
| Activity: Study Protocol Design | 14:00–15:00 | Design a longitudinal study protocol. |
| Activity: System Prototyping | 15:00–16:00 | Adapt an AI system for longitudinal data collection. |
| Phase 4 (16:00–17:00) — Reflection, Summary, and Future | ||
| Activity: Reflection | 16:00–16:40 | Document insights and establish collaboration framework. |
| Closing Remarks | 16:40–17:00 | Keynote by Lydia Chilton, group photo, and community planning. |
Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention and individual preferences and beliefs on human decision making during interaction, while biomechanical simulations have been successfully applied to analyse and predict physical effort, fatigue, and discomfort. The next frontier in HCI lies in connecting these models to enable robust, diverse, and representative simulations of different user groups. These embodied user simulations could predict user intents, strategies, and movements during interaction more accurately, benchmark interfaces and interaction techniques in terms of performance and ergonomics, and guide adaptive system design. This UIST workshop explores ideas for integrating computational models into HCI and discusses use cases such as UI/UX design, automated system testing, and personalised adaptive interfaces. It brings researchers from relevant disciplines together to identify key opportunities and challenges as well as feasible next steps for bridging mind and motion to simulate interactive user behaviour.
Workshop Website: https://mind-and-motion.github.io
Workshop Program:
| Activity | Time | Description |
|---|---|---|
| Welcoming and Introduction | 9:00-10:00 | Welcoming and introduction of participants through lightning talks |
| Keynote 1 | 10:00-10:45 | Keynote on Cognitive Modeling |
| Keynote 2 | 10:45-11:30 | Keynote on Biomechanical Modeling |
| Brainstorming: Use Cases and Applications | 11:30-12:30 | With both keynotes in mind, this session provides an opportunity to brainstorm Use Cases and Applications in smaller groups. |
| Lunch | 12:30-13:30 | Enjoy some great local food. |
| Spotlights and Demos | 13:30-14:30 | In this interactive demo carousel, selected participants will showcase hands-on examples of cognitive and biomechanical modeling to spark discussion on practical challenges and lessons learned. |
| Group Discussion: Challenges and Limitations | 14:30-15:30 | Discussion of grand challenges and limitations simulations will face in the previously identified applications. |
| Coffee Break | 15:30-16:00 | Networking, Relaxation |
| Closing Session | 16:00-17:00 | This closing session will wrap up key insights, reflect on participants' learnings, summarize participants' shared interests, and discuss next steps for integrating biomechanical and cognitive simulations in HCI. |
| Dinner | ??? | Informal dinner for all participants who still have some energy left |
Fabrics are fundamental elements of our daily lives, which are woven, knitted, or embroidered into diverse products like clothing and furniture. Recent advances in materials science and digital fabrication have enabled us to fabricate personalized and responsive fabric products computationally and interactively, which we call “computational tailor-making.” In this workshop, we will build an interdisciplinary network of researchers on computational tailor-making and discuss (1) computational fabric design, (2) novel fabric fabrication tools, (3) shape-changing fabrics, and (4) sustainable fabric production, from the viewpoint of HCI. The workshop session will help attendees build a shared vision, recognize potential challenges, find unexpected solutions and ideas, collaborate beyond disciplines, and explore the possible connection to industries.
Workshop Website:https://narumilab.github.io/computational-tailor-making_workshop/
Workshop Program:
| Time | Session | Details |
|---|---|---|
| 09:30-09:45 | Welcome & Speed Introductions | 15 minutes |
| 09:45-12:00 | Making Session (Jacquard Weaving & Solid Knittig) |
|
| 12:00-13:30 | Lunch | 1.5 hours |
| 13:30-14:00 | Sharing | Report-back from morning making - 30 min |
| 14:00-15:00 | Invited Talk | Guest lecture - 1 hour |
| 15:00-15:40 | Small-Group Discussions | Divide into 4 topic groups - 40 min |
| 15:40-16:00 | Group Reports | Each group presents key insights - 20 min |
Recent advances in context sensing, generative AI, robotics, and augmented/mixed reality have created unprecedented opportunities to design cyber-physical systems that meaningfully support accessibility and inclusion in everyday life. These intelligent systems can sense the environment, interpret user goals, and provide adaptive, real-time support, enabling people with disabilities to engage confidently in daily activities ranging from cooking and personal care to creative expression and skill acquisition. However, realizing this potential requires addressing critical challenges in sensing, interaction design, adaptability, and evaluation to ensure systems are trustworthy, user-centered, and extend rather than replace human capabilities. This workshop brings together researchers and designers across HCI, AI, AR/VR, accessibility, and robotics to explore the design and evaluation of accessible cyber-physical systems.
Workshop Website: https://accessible-cps.github.io
Workshop Program:
| Activity | Description |
|---|---|
| Welcome + Intro | |
| Icebreak | Quick, rotating 1-on-1 chats to foster connections and introduce each other’s backgrounds and interests. |
| Keynote 1 | A distinguished speaker will share insights on emerging challenges and opportunities in the field. |
| Coffee Break | |
| Panel Discussion | Experts from diverse backgrounds will discuss key topics and answer audience questions. |
| Lunch | |
| Keynote 2 | A second keynote offering a new perspective to stimulate afternoon discussions. |
| Coffee Break | |
| Poster Session | Attendees present their ongoing work in an interactive, informal format. |
| Group Discussion | Small groups reflect on key themes and propose directions for future collaboration or research. |
| Closing |