UIST will take place virtually using Central Daylight Time (UTC-5).
UIST 2020 is virtually co-located with CSCW on Wed, Oct 21. You can find the CSCW program here.
Note: paper sessions each contain 3 parallel tracks.
You can find the UIST program gallery view here.
Overview
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07:00-12:30 CDT Paper Sessions |
07:30-12:30 CDT Paper Sessions Demos, Posters, and Doctoral Consortium Posters |
07:30-12:30 CDT Demos, Posters, and Student Innovation Challenge Demos Paper Sessions UIST Keynote and Closing Plenary |
Please check out the video previews of all papers on YouTube:
- Wednesday paper video previews
- Thursday paper video previews
- Friday paper video previews
- Poster video previews
- Demo video previews
- Best paper and honourable mention video previews
Tuesday, October 20, 2020
12:00 - 13:00 |
Welcome Reception 1 (Europe) — 19:00 CESTGo to attendee program for Discord access |
18:00 - 19:00 |
Welcome Reception 2 (Americas) — 18:00 CSTGo to attendee program for Discord access |
22:00 - 23:00 |
Welcome Reception 3 (Asia) — 12:00 KST/JST (Wednesday)Go to attendee program for Discord access |
Wednesday, October 21, 2020
07:00 - 07:30 |
UIST Opening Plenary |
07:30 - 08:30 |
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08:30 - 09:00 |
UIST + CSCW Social |
09:00 - 09:45 |
Session 1A: Cross-X InteractionChair: Haijun Xia SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time FileWeaver: Flexible File Management with Automatic Dependency Tracking DoThisHere: Using multi-modal interaction to support cross-application tasks on mobile devices Session 2A: Shape-ChangeChair: Isabel Qamar E-seed: Shape-Changing Interfaces that Self Drill Pop-up Print: Rapidly 3D Printing Mechanically Reversible Objects in the Folded State SimuLearn: Fast and Accurate Simulator to Support Morphing Materials Design and Workflows Session 3A: Tracking Bodies and Faces Using CamerasChair: Robert Xiao OddEyeCam: A Sensing Technique for Body-Centric Peephole Interaction using WFoV RGB and NFoV Depth Cameras MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera C-Face: Continuously reconstructing facial expressions by deep learning contours of the face with ear-mounted miniature cameras Session 1B: Bridging Programming and VisualizationChair: Clemens Nylandsted Klokmose Skyline: Interactive In-Editor Computational Performance Profiling for Deep Neural Network Training mage: Fluid Moves Between Code and Graphical Work in Computational Notebooks B2: Bridging Code and Interactive Visualization in Computational Notebooks Session 2B: Augmenting Video with Sketch and Gesture InputChair: Amy Pavel
RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching TransceiVR: Bridging Asymmetrical Communication Between External and VR Users Reactive Video: Adaptive Video Playback Based on User Motion for Supporting Physical Activity Session 3B: Haptics for Room-Scale VRChair: Pedro Lopes CoVR: A Large-Scale Force-Feedback Robotic Interface for Non-Deterministic Scenarios in VR ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VR |
09:45 - 10:00 |
Short Break |
10:00 - 10:45 |
Session 4A: Generating, Exploring and Understanding Design Space of Visual MediaChair: Xiang 'Anthony' Chen Predicting Visual Importance Across Graphic Design Types Design Adjectives: A Framework for Interactive Model-Guided Exploration of Parameterized Design Spaces Automatic Video Creation From a Web Page Session 5A: Fabrication: Joints and MechanismsChair: Jeeeun Kim Kerf-Canceling Mechanisms: Making Laser-Cut Mechanisms Operate across Different Laser Cutters LamiFold: Fabricating Objects with Integrated Mechanisms Using a Laser cutter Lamination Workflow Tsugite: Interactive Design and Fabrication of Wood Joints Session 6A: AR/VR Authoring EnvironmentsChair: Wolfgang Stuerzlinger CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications FlowMatic: An Immersive Authoring Tool for Creating Interactive Scenes in Virtual Reality View-Dependent Effects for 360° Virtual Reality Video Session 4B: Online Communities, Data Collection, and the WebChair: Elena Glassman PolicyKit: Building Governance in Online Communities Learning from the Past - Do Historical Data Help to Improve Progress Indicators in Web Surveys? Mesh: Scaffolding Comparison Tables for Online Decision Making Session 5B: Sensing Touch, Pressure, and ObjectsChair: Rong-Hao Liang Acustico: Surface Tap Detection and Localization using Wrist-based Acoustic TDOA Sensing Haptics with Input: Back-EMF in Linear Resonant Actuators to Enable Touch, Pressure and Environmental Awareness MechanoBeat: Monitoring Interactions with Everyday Objects using 3D Printed Harmonic Oscillators and Ultra-Wideband Radar Session 6B: Head-Mounted Projectors for VRChair: Christian Holz AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction |
10:45 - 11:00 |
Short Break |
11:00 - 12:00 |
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12:00 - 12:30 |
CSCW Closing Plenary |
Thursday, October 22, 2020
07:30 - 08:15 |
Session 7A: Adaptive Input: State Changes and CorrectionChair: Nicola Banovic Interaction Interferences: Implications of Last-Instant System State Changes Tilt-Responsive Techniques for Digital Drawing Boards JustCorrect: Intelligent Post Hoc Text Correction Techniques on Smartphones Session 8A: Designing and Fabricating Electronics on SurfacesChair: Valkyrie Savage Polymorphic Blocks: unifying high-level specification and low-level control for circuit board design MorphSensor: A 3D Electronic Design Tool for Reforming Sensor Modules BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations Using a Wearable Compact Plotter Session 9A: Haptics for Hands and FeetChair: Sean Follmer
HandMorph: a Passive Exoskeleton that Miniaturizes Grasp bARefoot: Generating Virtual Materials using Motion Coupled Vibration in Shoes Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic Feedback Session 7B: Live Programming and SynthesisChair: Steve Oney Focused Live Programming with Loop Seeds Small-Step Live Programming by Example Interactive Program Synthesis by Augmented Examples Session 8B: Sensing and Actuation on TextilesChair: Teddy Seyed Capacitivo: Contact-Based Object Recognition on Interactive Fabrics using Capacitive Sensing ZebraSense: A Double-sided Textile Touch Sensor for Smart Apparel Sonoflex: Embroidered Speakers Without Permanent Magnets Session 9B: Interpreting and Adapting Hand InputChair: Paul Strohmeier Decoding Surface Touch Typing from Hand-Tracking GrabAR: Occlusion-aware Grabbing Virtual Objects in AR Iteratively Adapting Avatars using Task-Integrated Optimisation |
08:15 - 08:30 |
Short Break |
08:30 - 09:40 |
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09:40 - 10:00 |
Coffee Break |
10:00 - 10:45 |
Session 10A: Bridging Visual and Audio ContentChair: Rubaiat Habib Crosspower: Bridging Graphics and Linguistics Crosscast: Adding Visuals to Audio Travel Podcasts Rescribe: Authoring and Automatically Editing Audio Descriptions Session 11A: Authoring AnimationChair: Nora Willett Autocomplete Animated Sculpting Interactive Exploration and Refinement of Facial Expression using Manifold Learning PoseTween: Pose-driven Tween Animation Session 12A: Space and Depth for Interaction in VRChair: Michael Nebeling Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment DataHop: Spatial Data Exploration in Virtual Reality DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality Session 10B: Interaction ModelsChair: Aakar Gupta Servo-Gaussian Model to Predict Success Rates in Manual Tracking: Path Steering and Pursuit of 1D Moving Target
Modeling Two Dimensional Touch Pointing Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates Session 11B: Fabrication of ReconfigurablesChair: Koya Narumi HERMITS: Dynamically Reconfiguring the Interactivity of Self-propelled TUIs with Mechanical Shell Add-ons Romeo: A Design Tool for Embedding Transformable Parts in 3D Models to Robotically Augment Default Functionalities poimo: Portable and Inflatable Mobility Devices Customizable for Personal Physical Characteristics Session 12B: Haptics for Hand-Held DevicesChair: Xing-Dong Yang Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels FS-Pad: Video Game Interactions with a Force Feedback Gamepad Optimal Control for Electromagnetic Haptic Guidance Systems |
10:45 - 11:00 |
Coffee Break |
11:00 - 12:30 |
Interactive Session A: Demos, Posters, and Doctoral Consortium Posters |
12:30 - 13:30 |
Town Hall |
Friday, October 23, 2020
07:30 - 09:00 |
Interactive Session B: Demos, Posters, and Student Innovation Challenge Demos |
09:00 - 09:30 |
Coffee Break |
09:30 - 10:40 |
Session 13A: Supporting Expert UseChair: Justin Matejka Sneak Pique: Exploring Autocompletion as a Data Discovery Scaffold for Supporting Visual Analysis ReMap: Lowering the Barrier to Help-Seeking with Multimodal Search Longer Delays in Reharsal Based Interfaces Increase Expert Use Session 14A: Supporting Users with Visualizations and TutorialsChair: Jun Nishida SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization WIKA: A Projected Augmented Reality Workbench for Interactive Kinetic Art Video-Annotated Augmented Reality Assembly Tutorials Session 15A: ForceFeedback and Haptics in VRChair: Lung-Pan Chen ElastiLinks: Force Feedback between VR Controllers with Dynamic Points of Application of Force
ElaStick: A Handheld Variable Stiffness Display for Rendering Dynamic Haptic Response of Flexible Object Haptic PIVOT: On-Demand Handhelds in VR Session 13B: Brain and TasteChair: Andy Wilson Brain Relevance Feedback for Interactive Image Generation MYND: Unsupervised Evaluation of Novel BCI Control Strategies on Consumer Hardware Taste Display that Reproduces Tastes Measured by a Taste Sensor Session 14B: Transcribing Words and Directing VoiceChair: Anhong Guo
Multi-Modal Repairs of Conversational Breakdowns in Task-Oriented Dialogs Wearable Subtitles: Augmenting Spoken Communication with Lightweight Eyewear for All-day Captioning Direction-of-Voice (DoV) Estimation for Intuitive Speech Interaction with Smart Device Ecosystems Session 15B: Sensing HandsChair: Artem Dementyev DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network TelemetRing: A Batteryless and Wireless Ring-shaped Keyboard using Passive Inductive Telemetry Session 13C: Authoring Environments: Speech, Video Games, RobotsChair: Peggy Chi Geno: A Developer Tool for Authoring Multimodal Interaction on Existing Web Applications TileCode: Creation of Video Games on Gaming Handhelds Authr: A Task Authoring Environment for Human-Robot Teams Session 14C: Fabrication of Filaments and TextilesChair: Patrick Baudisch
Programmable Filament: Printed Filaments for Multi-material 3D Printing DefeXtiles: 3D Printing Quasi-Woven Fabric via Under-Extrusion KnitGIST: A Programming Synthesis Toolkit for Generating Functional Machine-Knitting Textures Session 15C: Devices and Approaches For Interacting with 3D virtual contentChair: Michael Wessely GyroSuite: General-Purpose Interactions for Handheld Perspective Corrected Displays Expanding the Bounds of Seated Virtual Workspace
HapLinkage: Prototyping Haptic Proxies for Virtual Hand Tools Using Linkage Mechanism |
10:40 - 11:00 |
Short Break |
11:00 - 12:00 |
UIST Plenary Keynote |
12:00 - 12:30 |
Program Chairs
Questions? Contact: program2020@uist.org