1st Creativity [video]
Casey Grote, Wellesley College
Lara Helm, Wellesley College
Emily Lin, Wellesley College
Karen Su, Wellesley College
2nd Creativity [video]
Gregory Fong, Harvey Mudd College
Ben Jones, Harvey Mudd College
1st Implementation [video,
website]
Morten Esbensen,
IT University Copenhagen
Juan David Hincapié-Ramos, IT University
Copenhagen
Magdalena Kogutowska, IT University
Copenhagen
2nd Implementation [video]
Lora Oehlberg, University of California
Berkeley
Drew Fisher, University of California
Berkeley
Celeste Roschuni, University of California
Berkeley
Valkyrie Savage, University of California
Berkeley
1st Usefulness [video,
code]
David Klionsky, Carnegie Mellon University
Julia Schwarz, Carnegie Mellon University
2nd Usefulness [video]
Michelle Ferreirae, Wellesley College
Margaret Ligon, Wellesley College
Wendy Xu, Wellesley College
1st People's Choice [video]
Anthony DeVincenzi, MIT Media Lab
David Lakatos, MIT Media Lab
Daniel Leithinger, MIT Media Lab
Lining Yao, MIT Media Lab
Get your thinking caps on and
ideas flowing for the third annual UIST Student
Innovation Contest (SIC). The goal of the contest
is to innovate new interactions on
state-of-the-art hardware. We give you the latter,
and you show us what you can do.
This year we're going to be
working with the brand, spanking new Microsoft
TouchMouse. In addition to supplying you the
hardware for free, Microsoft is providing
exclusive access to a pre-release of the
TouchMouse API. This lets you get at the
underlying 2D capacitive image captured the
mouse’s sensor matrix; You’ll get a chance to hack
together some cool demos before the everyone else
gets their hands on the API. You even get to keep
the mouse after you're done!
Contestants will demo their
creations at the October 17th demo reception. The
winner will be announced the following day.
This is all thanks to Hrvoje
Benko, John Miller and the Cambridge Innovation
Development team from Microsoft Research as well
as Steven Bathiche and Paul Dietz from Microsoft
Hardware and the Microsoft Applied Sciences Group.
They donated the hardware and software that make
this contest possible.
IMPORTANT DATES
August 17 [Wed]
- Reservation deadline (an email to reserve a spot
- nothing due!) August 27 [Sat] - Eligibility
check (must meet participation criteria by this
point) September 1 [Thu] - Notification
to teams (hardware will be mailed on this day) October 17 [Mon] - Contest
reception, demos. October 18 [Tues] - Winners
announced.
AWARDS
Innovation comes in many forms,
and we’ve devised three judged prize categories:
most creative, most useful, and best-implemented.
We will also have another fourth people's choice
category in which UIST attendees will vote on
their favorite projects. These prizes are made
possible through generous support from the
Microsoft Applied Sciences Group.
While we reserve the right to
change the award stucture based on factors such as
the number of participating teams, we currently
plan on providing two awards for each of the four
categories:
The first place team in the
category will receive $1500; second place, $500.
More importantly, you will have the respect of
conference attendees, your peers, and bragging
rights. You’ll also get a spiffy trophy that you
can show off to your friends and family.
At least one person on a team must be
registered and present at UIST. This
is for four reasons: 1) You have to demo your
idea, 2) You have to claim your prize, and 3)
UIST is an awesome event.
Teams must be unique in the
composition of the members.
Basically, this means that no two teams can have
the exact same members. An individual can,
however, be on several teams.
During the contest voting period, each
team will be allowed to demo an idea.
Teams will not be allowed to demo multiple ideas
(i.e., switch between different ideas).
Different demos of the same idea are permitted.
Teams must bring supporting computers
and hardware to run their demos, including the
mouse they were sent. No equipment
will be given out at UIST.
Teams may not take apart the mouse and
use it for parts. The goal of the
project is to see what you can do with the
TouchMouse. This keeps the competition fair and
bounded. However, you can use the mouse in
conjunction with other sensors, you may position
it in interesting ways, and add things on to the
base structure. Dismantling the mouse will
disqualify you. If you think your idea might
violate this rule, run the idea by the contest
chairs (emails above).
HOW TO ENTER
To reserve a place in the
contest and to receive an TouchMouse for
development, contestants must submit an entry
email to the contest chair no later than August
17th, 2011. This email should contain:
Members of the team and their affiliations.
Minimum team size is 1; maximum is 4. Students
only. See above note about team composition.
International students are welcome to
participate.
Primary contact name (one person)
Email address
Phone number
Full shipping address (in order to receive
the mouse)
While the TouchMouse will work
as a mouse on any platform (USB connection),
functionality is limited on non-Windows devices.
In addition, the TouchMouse API we provide is
Windows only. Example code to get you started is
written in C# and provided as a Visual Studio 2008
and 2010 project, though other languages may be
possible. We cannot provide support for other
platforms or languages. You can get access to
tools that you might need (e.g., Visual Studio)
through the Microsoft
DreamSpark website.
FAQ
Q: What if something happens the contest committee
did not foresee?
A: We reserve the right to change the rules at any
time.
Q: Can I publish a paper on
what I come up with?
A: Yes.
Q: Do I own the intellectual
property (IP)?
A: Yes.
Q: Will I be able to demo my
idea on my own computer?
A: Yes. In fact, it is mandatory, since we will
not provide any equipment at the conference.
Q: What happens if I wish to
withdraw from the contest?
A: Teams are welcome to withdraw. Please email the
contest committee at least a week before the
conference.
Q: I am not a student, can I
participate?
A: Unfortunately, the contest is limited to
students.
Q: I’m in high school, can I
participate?
A: All students are welcome. However, you will
have to be old enough and able to travel to UIST
in California.
Q: How many people can be on a
team?
A: Maximum four. All must be students.
Q: How will you stop people
voting multiple times?
A: Student volunteers will be monitoring the
voting boxes.
Q: Can other people help me
develop this code?
A: It is permissible to get external help for bugs
and other issues. People external to the team
cannot contribute large pieces of code (or ideas).
Q: Can my adviser help?
A: Ideas can be discussed with advisers, but core
ideas should come from the team members.
Q: Can I use the mouse for
parts?
A: No, doing so will disqualify you. But you can
add other sensors and parts. Also, you can
incorporate the mouse into other objects/items.
Q: What if only a few teams
enter?
A: We reserve the right to change the rules at any
time. If a small number of people were to enter,
we are likely to award only a single (potentially
larger) prize.