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UIST2.0 Archive - 20 years of UIST
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system

authoring system

In Proceedings of UIST 1998
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A multiple timeline editor for developing multi-threaded animated interfaces (p. 117-118)

collaborative system

In Proceedings of UIST 1996
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A mechanism for supporting client migration in a shared window system (p. 11-20)

In Proceedings of UIST 2008
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The ProD framework for proactive displays (p. 221-230)

Abstract plus

A proactive display is an application that selects content to display based on the set of users who have been detected nearby. For example, the Ticket2Talk [17] proactive display application presented content for users so that other people would know something about them.

It is our view that promising patterns for proactive display applications have been discovered, and now we face the need for frameworks to support the range of applications that are possible in this design space.

In this paper, we present the Proactive Display (ProD) Framework, which allows for the easy construction of proactive display applications. It allows a range of proactive display applications, including ones already in the literature. ProD also enlarges the design space of proactive display systems by allowing a variety of new applications that incorporate different views of social life and community.

conversational system

In Proceedings of UIST 1994
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Putting people first: specifying proper names in speech interfaces (p. 29-37)

development process for interactive system software

In Proceedings of UIST 1995
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Automatic generation of task-oriented help (p. 181-187)

distributed sensor system

In Proceedings of UIST 2003
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Synchronous gestures for multiple persons and computers (p. 149-158)

distributed system

In Proceedings of UIST 1997
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Designing and implementing asynchronous collaborative applications with Bayou (p. 119-128)

geographic information system

In Proceedings of UIST 1995
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Multiple-view approach for smooth information retrieval (p. 199-206)

groupware calendar system

informal system

In Proceedings of UIST 1998
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A dynamic grouping technique for ink and audio notes (p. 195-202)

information system

In Proceedings of UIST 1995
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Social activity indicators: interface components for CSCW systems (p. 159-168)

interactive system

In Proceedings of UIST 1993
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Stretching the rubber sheet: a metaphor for viewing large layouts on small screens (p. 81-91)

location system

In Proceedings of UIST 2005
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Sensing and visualizing spatial relations of mobile devices (p. 93-102)

look and feel constraint system

In Proceedings of UIST 1997
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Supporting dynamic downloadable appearances in an extensible user interface toolkit (p. 159-168)

menu system

multiple-device system

In Proceedings of UIST 2003
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Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness (p. 21-30)

one-way constraint system

painting system

In Proceedings of UIST 2010
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MAI painting brush: an interactive device that realizes the feeling of real painting (p. 97-100)

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Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.

pen based system

In Proceedings of UIST 1996
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Ambiguous intentions: a paper-like interface for creative design (p. 183-192)

pen-based system

proxy system

recognition-based system

scientific workflow system

In Proceedings of UIST 2006
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RecipeSheet: creating, combining and controlling information processors (p. 145-154)

style system

In Proceedings of UIST 2000
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Providing visually rich resizable images for user interface components (p. 227-235)

supervisory control system

In Proceedings of UIST 1995
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The continuous zoom: a constrained fisheye technique for viewing and navigating large information spaces (p. 207-215)

system

In Proceedings of UIST 2010
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Pen + touch = new tools (p. 27-36)

Abstract plus

We describe techniques for direct pen+touch input. We observe people's manual behaviors with physical paper and notebooks. These serve as the foundation for a prototype Microsoft Surface application, centered on note-taking and scrapbooking of materials. Based on our explorations we advocate a division of labor between pen and touch: the pen writes, touch manipulates, and the combination of pen + touch yields new tools. This articulates how our system interprets unimodal pen, unimodal touch, and multimodal pen+touch inputs, respectively. For example, the user can hold a photo and drag off with the pen to create and place a copy; hold a photo and cross it in a freeform path with the pen to slice it in two; or hold selected photos and tap one with the pen to staple them all together. Touch thus unifies object selection with mode switching of the pen, while the muscular tension of holding touch serves as the "glue" that phrases together all the inputs into a unitary multimodal gesture. This helps the UI designer to avoid encumbrances such as physical buttons, persistent modes, or widgets that detract from the user's focus on the workspace.

system calibration

In Proceedings of UIST 1992
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A testbed for characterizing dynamic response of virtual environment spatial sensors (p. 15-22)

system design

In Proceedings of UIST 2007
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Enabling efficient orienteering behavior in webmail clients (p. 139-148)

Abstract plus

Webmail clients provide millions of end users with convenient and ubiquitous access to electronic mail - the most successful collaboration tool ever. Web email clients are also the platform of choice for recent innovations on electronic mail and for integration of related information services into email. In the enterprise, however, webmail applications have been relegated to being a supplemental tool for mail access from home or while on the road. In this paper, we draw on recent research in the area of electronic mail to understand usage models and performance requirements for enterprise email applications. We then present an innovative architecture for a webmail client. By leveraging recent advances in web browser technology, we show that webmail clients can offer performance and responsiveness that rivals a desktop application while still retaining all the advantages of a browser based client.

system management

In Proceedings of UIST 2005
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A1: end-user programming for web-based system administration (p. 211-220)

usability of wearable wireless system

In Proceedings of UIST 2004
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"Killer App" of wearable computing: wireless force sensing body protectors for martial arts (p. 277-285)

user interface management system

In Proceedings of UIST 1992
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Frameworks for interactive, extensible, information-intensive applications (p. 33-41)

In Proceedings of UIST 1992
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Graphical styles for building interfaces by demonstration (p. 117-124)

In Proceedings of UIST 1992
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Using taps to separate the user interface from the application code (p. 191-198)

In Proceedings of UIST 1993
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Model-based user interface design by example and by interview (p. 129-137)

In Proceedings of UIST 1993
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The Rendezvous constraint maintenance system (p. 225-234)

In Proceedings of UIST 1993
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A framework for shared applications with a replicated architecture (p. 249-257)

user interface management system (uims)

In Proceedings of UIST 2000
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Jazz: an extensible zoomable user interface graphics toolkit in Java (p. 171-180)

user interface system evaluation

In Proceedings of UIST 2007
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Evaluating user interface systems research (p. 251-258)

Abstract plus

The development of user interface systems has languished with the stability of desktop computing. Future systems, however, that are off-the-desktop, nomadic or physical in nature will involve new devices and new software systems for creating interactive applications. Simple usability testing is not adequate for evaluating complex systems. The problems with evaluating systems work are explored and a set of criteria for evaluating new UI systems work is presented.

window system

In Proceedings of UIST 1993
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Animation support in a user interface toolkit: flexible, robust, and reusable abstractions (p. 57-67)

In Proceedings of UIST 1993
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Window real objects: a distributed shared memory for distributed implementation of GUI applications (p. 237-247)

In Proceedings of UIST 1996
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A mechanism for supporting client migration in a shared window system (p. 11-20)

In Proceedings of UIST 2005
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Metisse is not a 3D desktop! (p. 13-22)

x window system

In Proceedings of UIST 1992
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MediaMosaic---a multimedia editing environment (p. 135-141)