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UIST2.0 Archive - 20 years of UIST
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prototyping

informal prototyping

In Proceedings of UIST 2005
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Informal prototyping of continuous graphical interactions by demonstration (p. 221-230)

low-fidelity prototyping

prototyping

In Proceedings of UIST 1993
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From research prototypes to usable, useful systems: lessons learned in the trenches (p. 139-143)

In Proceedings of UIST 2000
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Suede: a Wizard of Oz prototyping tool for speech user interfaces (p. 1-10)

In Proceedings of UIST 2002
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Specifying behavior and semantic meaning in an unmodified layered drawing package (p. 61-70)

In Proceedings of UIST 2004
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Topiary: a tool for prototyping location-enhanced applications (p. 217-226)

In Proceedings of UIST 2006
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Reflective physical prototyping through integrated design, test, and analysis (p. 299-308)

In Proceedings of UIST 2007
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Programming by a sample: rapidly creating web applications with d.mix (p. 241-250)

Abstract plus

Source-code examples of APIs enable developers to quickly gain a gestalt understanding of a library's functionality, and they support organically creating applications by incrementally modifying a functional starting point. As an increasing number of web sites provide APIs, significantlatent value lies in connecting the complementary representations between site and service - in essence, enabling sites themselves to be the example corpus. We introduce d.mix, a tool for creating web mashups that leverages this site-to-service correspondence. With d.mix, users browse annotated web sites and select elements to sample. d.mix's sampling mechanism generates the underlying service calls that yield those elements. This code can be edited, executed, and shared in d.mix's wiki-based hosting environment. This sampling approach leverages pre-existing web sites as example sets and supports fluid composition and modification of examples. An initial study with eight participants found d.mix to enable rapid experimentation, and suggested avenues for improving its annotation mechanism.

In Proceedings of UIST 2008
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Design as exploration: creating interface alternatives through parallel authoring and runtime tuning (p. 91-100)

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Creating multiple prototypes facilitates comparative reasoning, grounds team discussion, and enables situated exploration. However, current interface design tools focus on creating single artifacts. This paper introduces the Juxtapose code editor and runtime environment for designing multiple alternatives of both application logic and interface parameters. For rapidly comparing code alternatives, Juxtapose introduces selectively parallel source editing and execution. To explore parameter variations, Juxtapose automatically creates control interfaces for "tuning" application variables at runtime. This paper describes techniques to support design exploration for desktop, mobile, and physical interfaces, and situates this work in a larger design space of tools for explorative programming. A summative study of Juxtapose with 18 participants demonstrated that parallel editing and execution are accessible to interaction designers and that designers can leverage these techniques to survey more options, faster.

rapid prototyping

In Proceedings of UIST 1995
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Grizzly Bear: a demonstrational learning tool for a user interface specification language (p. 75-76)

In Proceedings of UIST 2006
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ModelCraft: capturing freehand annotations and edits on physical 3D models (p. 13-22)

In Proceedings of UIST 2007
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Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes (p. 159-168)

Abstract plus

Although mobile, tablet, large display, and tabletop computers increasingly present opportunities for using pen, finger, and wand gestures in user interfaces, implementing gesture recognition largely has been the privilege of pattern matching experts, not user interface prototypers. Although some user interface libraries and toolkits offer gesture recognizers, such infrastructure is often unavailable in design-oriented environments like Flash, scripting environments like JavaScript, or brand new off-desktop prototyping environments. To enable novice programmers to incorporate gestures into their UI prototypes, we present a "$1 recognizer" that is easy, cheap, and usable almost anywhere in about 100 lines of code. In a study comparing our $1 recognizer, Dynamic Time Warping, and the Rubine classifier on user-supplied gestures, we found that $1 obtains over 97% accuracy with only 1 loaded template and 99% accuracy with 3+ loaded templates. These results were nearly identical to DTW and superior to Rubine. In addition, we found that medium-speed gestures, in which users balanced speed and accuracy, were recognized better than slow or fast gestures for all three recognizers. We also discuss the effect that the number of templates or training examples has on recognition, the score falloff along recognizers' N-best lists, and results for individual gestures. We include detailed pseudocode of the $1 recognizer to aid development, inspection, extension, and testing.

rapid prototyping of physical interface

In Proceedings of UIST 2006
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Rapid construction of functioning physical interfaces from cardboard, thumbtacks, tin foil and masking tape (p. 289-298)