Keywords
UIST2.0 Archive - 20 years of UIST
Back
Back to keywords index

groupware

groupware

In Proceedings of UIST 1994
Article Picture

Building distributed, multi-user applications by direct manipulation (p. 71-80)

In Proceedings of UIST 1994
Article Picture

Ramonamap---an example of graphical groupware (p. 83-84)

In Proceedings of UIST 1995
Article Picture

Pssst: side conversations in the Argo telecollaboration system (p. 155-156)

In Proceedings of UIST 1995
Article Picture

Argohalls: adding support for group awareness to the Argo telecollaboration system (p. 157-158)

In Proceedings of UIST 1996
Article Picture

Efficient distributed implementation of semi-replicated synchronous groupware (p. 1-10)

In Proceedings of UIST 1996
Article Picture

A mechanism for supporting client migration in a shared window system (p. 11-20)

In Proceedings of UIST 1997
Article Picture

Transparent sharing of Java applets: a replicated approach (p. 55-64)

In Proceedings of UIST 1997
Article Picture

Simplifying component development in an integrated groupware environment (p. 65-72)

In Proceedings of UIST 1998
Article Picture

Supporting worker independence in collaboration transparency (p. 133-142)

groupware calendar system

groupware toolkit

In Proceedings of UIST 1995
Article Picture

High-latency, low-bandwidth windowing in the Jupiter collaboration system (p. 111-120)

In Proceedings of UIST 1996
Article Picture

Efficient distributed implementation of semi-replicated synchronous groupware (p. 1-10)

single display groupware

In Proceedings of UIST 2001
Article Picture

DiamondTouch: a multi-user touch technology (p. 219-226)

single-display groupware

In Proceedings of UIST 2008
Article Picture

Sphere: multi-touch interactions on a spherical display (p. 77-86)

Abstract plus

Sphere is a multi-user, multi-touch-sensitive spherical display in which an infrared camera used for touch sensing shares the same optical path with the projector used for the display. This novel configuration permits: (1) the enclosure of both the projection and the sensing mechanism in the base of the device, and (2) easy 360-degree access for multiple users, with a high degree of interactivity without shadowing or occlusion. In addition to the hardware and software solution, we present a set of multi-touch interaction techniques and interface concepts that facilitate collaborative interactions around Sphere. We designed four spherical application concepts and report on several important observations of collaborative activity from our initial Sphere installation in three high-traffic locations.

synchronous groupware

In Proceedings of UIST 1993
Article Picture

The Rendezvous constraint maintenance system (p. 225-234)